Survey on Time Use and Leisure Activities 2016 Questionnaire A - Japan: Sports, Hobbies and Amusements

The Sports, Hobbies, and Amusements measure includes a single item from the 2016 Survey on Time Use and Leisure Activities - Japan, to assess how one spends time outside of work and school, particularly in terms of household duties, educational pursuits, and leisure activities. In particular, respondents are asked how many days they spend on activities such as watching and playing sports, listening to music, and participating in the cultural arts. Navigational aspects (i.e. next question sequences) have not been included on this page but can be viewed on the original questionnaire located here.

Short Measure

ITEMS:

Instructions: Sports excludes activities involving only watching, or practiced as lessons or class work and includes club activities within or outside school. Hobbies and amusements excludes activities done as a lesson, work or household work and includes club activities within or outside school. Please answer all items even if you did not spend a single day on these activities.

1. How many days over the year did you play these sports or engage in these hobbies or amusements?

Sports:

  • Baseball (including playing catch)
  • Softball
  • Volleyball
  • Basketball
  • Soccer (including futsal)
  • Table tennis
  • Tennis
  • Badminton
  • Golf (including golf practice range)
  • Judo
  • Japanese fencing (Kendo)
  • Gate ball
  • Bowling
  • Fishing
  • Swimming
  • Skiing, snowboarding
  • Mountain climbing or hiking
  • Cycling
  • Jogging, marathon
  • Walking or light physical exercise
  • Training with gym equipment

Hobbies and Amusements:

  • Watching sports games (Excluding TV/smartphone/PC, etc.)
  • Watching works of art (Excluding TV/smartphone/PC, etc.)
  • Watching vaudevilles, plays and dances (Excluding TV/smartphone/PC, etc.)
  • Watching movies at a movie theater
  • Watching movies other than at a movie theater (TV, DVD, PC, etc.)
  • Going to classical music concerts
  • Going to popular music concerts
  • Listening to music on CD or smartphone, etc.
  • Playing musical instruments
  • Traditional Japanese music (including folk song, and traditional Japanese music)
  • Chorus or vocal music
  • “Karaoke”
  • Japanese dancing
  • Western dancing or social dancing
  • Calligraphy
  • Japanese flower arrangement
  • Japanese tea ceremony
  • Dress making sewing
  • Knitting or embroidering
  • Cooking or making cakes, cookies as hobbies
  • Gardening
  • Do-it-yourself carpentry
  • Painting carving
  • Ceramic art or industrial arts
  • Photographing and printing
  • Writing poems, Japanese poems, “haiku”, or novels, etc.
  • Reading books as hobbies
  • The game of “go”
  • The game of Japanese chess, “shogi”
  • Playing “pachinko”
  • Playing TV game or PC game (include use of portable game machines)
  • Visiting recreation ground, zoo, arboretum, or aquarium, etc.
  • Camping

Response Options:
None at all - 0
1 to 4 days - 1
5 to 9 days - 2
10 to 19 days (1 day a month) - 3
20 to 39 days (2 or 3 days a month) - 4
40 to 99 days (1 day a week) - 5
100 to 199 days (2 to 3 days a week) - 6
200 days or more (4 days or more a week) - 7
Do now know how many days - 8

CATEGORIES:


GEOGRAPHIES TESTED:

Japan

POPULATIONS INCLUDED:
Female
Male

AGE RANGE:
Adolescents
Adults
Children

DOWNLOAD MEASURE

Scoring Procedures:

Not Applicable

PRIMARY CITATION:

Statistics Bureau Ministry of Internal Affairs and Communications (2016). 2016 Survey on Time Use and Leisure Activities Questionnaire A. http://www.stat.go.jp/english/data/shakai/2016/gaiyo.html#Questionnaire

Pyschometric Score:

FORMATIVE RESEARCH

 Qualitative Research

 Existing Literature/Theoretical Framework

 Field Expert Input

 Cognitive Interviews / Pilot Testing

RELIABILITY

 Internal

 Test-retest

 Interrater

VALIDITY

 Content

 Face

 Criterion (gold-standard)

 Construct

Psychometric Scoring

NO
Total Score: 0.00/10 Points (NO DATA) 

Citation Frequency

No

KEY

 FULL POINTS
 PARTIAL POINTS
 NOT ASSESSED
 NOT APPLICABLE

For more details, see Scoring Methodology

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